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Old Apr 13, 2010, 09:17 PM // 21:17   #21
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Originally Posted by Abedeus View Post
Buying a new account and full unlock with all 3 campaigns + EotN would be a lot cheaper.
Good point, the Trilogy is cheap for all 4 and worth it.
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Old Apr 13, 2010, 11:24 PM // 23:24   #22
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I dont care what they do, but if they go full on microtrans then they need to perhaps admit the previous business plan wasn't sustainable and rethink how they plan to sell/maintain GW2.
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Old Apr 13, 2010, 11:38 PM // 23:38   #23
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I dont care what they do, but if they go full on microtrans then they need to perhaps admit the previous business plan wasn't sustainable and rethink how they plan to sell/maintain GW2.
Er they did, and already said GW2 will not follow the "standalones" model.
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Old Apr 14, 2010, 12:23 AM // 00:23   #24
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I don't believe ANET would add anything to the in-game store that would give players a edge over others such as more hero slots. Yes they sell skill unlocks for pvp but all of that is available in game already. Extra hero slots would give those who bought them a edge over those who didn't. So unless the extra hero slots are available in game for free through other means they wont add them for sell.
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Old Apr 14, 2010, 12:26 AM // 00:26   #25
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Er they did, and already said GW2 will not follow the "standalones" model.
Yes, in that sense they did. However, I'm looking more or less at the phasing in of microtrans as opposed to monthly. We still don't know to what extent we will see microtrans in GW2.

They couldn't sustain campaigns, but standalone campaigns encouraged new players and thus more revenue if we ignore all other influencing factors. GW2 literally has to be on a WoW-scale to get the same kind of notoriety and profit as GW1. In my mind, I'm not going to go buy the required base game and all required expansions just because the latest one looked shiny. They'll have to put more effort into getting new players in GW2.
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Old Apr 14, 2010, 12:26 AM // 00:26   #26
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Originally Posted by PowerRAV View Post
I don't believe ANET would add anything to the in-game store that would give players a edge over others such as more hero slots. Yes they sell skill unlocks for pvp but all of that is available in game already. Extra hero slots would give those who bought them a edge over those who didn't. So unless the extra hero slots are available in game for free through other means they wont add them for sell.
What would that edge be? I believe they will be playing solo with their heroes.
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Old Apr 14, 2010, 12:33 AM // 00:33   #27
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What would that edge be? I believe they will be playing solo with their heroes.

Srsly? I have 6 hero slots and you have 3, do you not see the edge I have over you? Quests, farming, running... anything I do with more heroes will be easier / faster than your 3 heroes.
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Old Apr 14, 2010, 01:04 AM // 01:04   #28
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Srsly? I have 6 hero slots and you have 3, do you not see the edge I have over you? Quests, farming, running... anything I do with more heroes will be easier / faster than your 3 heroes.
But what edge, in the grand scheme of things, does that give? You won't be able to outfarm speedclears by any means. As the game is now, guardian and vanquish titles are obtainable with hero/hench if you play smart and use decent builds. I don't really see this being an "edge" as much as something to ease frustration.
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Old Apr 14, 2010, 01:28 AM // 01:28   #29
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How about releasing a map editor and having a contest for designing a PvP map? They could release the editor to the public and we could make the maps. They could choose the top 10 and put them in the map rotation. You could do maps for 4v4/8v8. This would be awesome. Also, drop storage panes down to $5 each. I would buy them then.
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Old Apr 14, 2010, 01:45 AM // 01:45   #30
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Originally Posted by shoyon456 View Post
I dont care what they do, but if they go full on microtrans then they need to perhaps admit the previous business plan wasn't sustainable
Sustainable part doesn't make any sense. You're talking about a company that makes money, as it doesn't mean they can't sustain the game without it.

Stay in school.
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Old Apr 14, 2010, 01:55 AM // 01:55   #31
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I'd be more than willing to pay for some new content to hold me over 'til GW2... yet it *does* leave a not so happy feeling, as I've paid for a <cough> Free To Play game.

As I have 5 years and countless $ already invested in GW, hell, squeeze me for a few more dollars.
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Old Apr 14, 2010, 02:10 AM // 02:10   #32
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I think the idea of adding hero slots is absolutely absurd, just adding 3 heroes practically killed multi-player pve... making a full party of heroes possible will put it to death.

Some micro-transactions id like to see:

(Death count reset) = So established characters that existed before titles have a shot at survivor.

(Return to Pre)= Same reason as above.... character would start new at level one... retaining titles and equipment when the character returned to post.

(Storage upgrade pack)= Discounted rate for buying all 4 purchasable panes of storage... because 10 bucks for 20 spaces is ridiculous when character slots are 10 bucks for 45 spaces

~~And if they really wanted to rake in the dough(and piss a lot of people off)~~

(Purchasable Mini-pets)= Sell new minis that are customized. If current minis are used... price should be scaled with current rarity and also customized. Or just sell the monument function of these minis to be available in guild wars2 and not the minis themselves. Minis are a very popular fad in the community and i believe that they would sell better than anything currently offered. Plus it will eliminate a large portion of why Chinese hacker steal accounts to dupe these minis.
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Old Apr 14, 2010, 02:17 AM // 02:17   #33
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Originally Posted by Mireles View Post
I think the idea of adding hero slots is absolutely absurd, just adding 3 heroes practically killed multi-player pve... making a full party of heroes possible will put it to death.
To finish it off they should add the ability to use pve-only skills to heroes .
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Old Apr 14, 2010, 02:29 AM // 02:29   #34
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GW2 going microtransactions is probably the only one thing that can stop me from getting that game.

I would gladly pay for new quality playable content for GW1, but only if it was worth it and the price was proportional to it's size.

And talking about buying unfair advantages like extra hero slots, how about selling extra slots on the skillbar for more skills? I'm sure many would buy them and NCSoft would make more money... seriously isn't this a great idea? Wouldn't having 10 or 12 skills on your bar be awwwwesome?
Ok now sacrasm off. Both ideas are just as good. Good for making money but it doesn't mean good for the game.

And for those who really feel the need of donating money to support their favorite game there should be an ultimate cash sink added, a special title "I love Anet ($XXX donated)" with no maximum. Buy 100 makeover credits or other nonsense and show off! Bigger number means you're cooler!
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Old Apr 14, 2010, 02:41 AM // 02:41   #35
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GW2 going micro-transactions is probably the only one thing that can stop me from getting that game.
Micro-transactions are NCSoft's solution to the expenses associated with guild wars 2... if you Google their annual reports.... they have been using much more resources to make guild wars 2 than guild wars 1 is bringing in.... which lack of resources is one of the reasons its taking so long. I don't see anything wrong with paying a developer for something in their game so they can use the resources to improve it... If you like guild wars and have not spent anything on it but the cost of the game for 5 years.... I am happy to show a little support consider it a donation with a thank you prize. The more money a game makes the more attention it gets... plain and simple.
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Old Apr 14, 2010, 04:12 AM // 04:12   #36
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Originally Posted by PowerRAV View Post
Srsly? I have 6 hero slots and you have 3, do you not see the edge I have over you? Quests, farming, running... anything I do with more heroes will be easier / faster than your 3 heroes.
its not a difference that would have any effect on any other player other then the rare noobie trying to learn the game. being in an instanced world, what difference does it make that you can do things faster or easier? not like your racing someone to a boss to finish your quest, or grinding mobs to level and make money like you would in a common instanced world game. yes more heros would make things easier or even give people a chance, who mainly hero/hench now, to do the so called elite areas but thats about it.

we have all these heros now and im on the side that says if we have them, let us use them. sure we have a free to play game but if being able to buy the 4th-7th hero slot came availible i too would fork out the money for them.
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Old Apr 14, 2010, 04:25 AM // 04:25   #37
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Quote:
Originally Posted by Mireles View Post
I think the idea of adding hero slots is absolutely absurd, just adding 3 heroes practically killed multi-player pve... making a full party of heroes possible will put it to death.

Some micro-transactions id like to see:

(Death count reset) = So established characters that existed before titles have a shot at survivor.

(Return to Pre)= Same reason as above.... character would start new at level one... retaining titles and equipment when the character returned to post.

(Storage upgrade pack)= Discounted rate for buying all 4 purchasable panes of storage... because 10 bucks for 20 spaces is ridiculous when character slots are 10 bucks for 45 spaces

~~And if they really wanted to rake in the dough(and piss a lot of people off)~~

(Purchasable Mini-pets)= Sell new minis that are customized. If current minis are used... price should be scaled with current rarity and also customized. Or just sell the monument function of these minis to be available in guild wars2 and not the minis themselves. Minis are a very popular fad in the community and i believe that they would sell better than anything currently offered. Plus it will eliminate a large portion of why Chinese hacker steal accounts to dupe these minis.
I have to say I kind of like these. (always gonna be issues with abusers) The mini pet one made me laugh......but it would work for supplying Anet with some flow and make me laugh even more.
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Old Apr 14, 2010, 04:30 AM // 04:30   #38
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Only real problem is the $10 limit guy. I think most of the non-essential stuff they've offered has been well-received overall and very subjective... which is likely the intent. We need to set a precedent of discounting people for buying certain amounts at once. It encourages people to indulge a bit more and feel like they're getting a bit more out of it. Buying in bulk ALWAYS saves money. Carry that trend over.
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Old Apr 14, 2010, 04:58 AM // 04:58   #39
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Sustainable part doesn't make any sense. You're talking about a company that makes money, as it doesn't mean they can't sustain the game without it.
Stay in school.
I said their business plan wasn't sustainable. As in, eventually the campaign model spread their resources very thin. They had to sell new copies continually to get even close to the same amount of revenue as a monthly subscription model. They realized this, and hence one of the many reasons you have GW2. Yet, they're still not moving off of their buy once model. This will pose a problem down the line as people expect the same level of support and content updates as you get with a subscription model and Anet will not always be able to deliver. This has been the case with GW1.

And in case you still don't understand why their original business model of buy once with no microtransactions (which has of course changed) then see the poster below:

And stay in school.

Quote:
Originally Posted by Mireles View Post
Micro-transactions are NCSoft's solution to the expenses associated with guild wars 2... if you Google their annual reports.... they have been using much more resources to make guild wars 2 than guild wars 1 is bringing in....
Could be debated that because they stopped making new campaigns, less are buying. But this is inevitable in any MMO. There was a report last year about the life of a typical MMO and analyzing how Blizzard had done so many things to extend WoW's life way past the typical lifespan. My argument is that Anet's business plan is destined for a short lifespan. Microtransactions are not a solution, and show that at its' core the plan is/was faulty.

Last edited by shoyon456; Apr 14, 2010 at 05:01 AM // 05:01..
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Old Apr 14, 2010, 05:41 AM // 05:41   #40
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GW1 Micro-trans are likely a very small drop in the bucket that sustains the and justifies live team, makes a little money on top of that, and nothing else. There aren't that many playing GW, and much fewer of those willing to buy the random stuff they sell in shop. The majority of GW2 resources come from what they built with GW1 retail and what they expect to make from GW2 retail.

Drawing comparisons to how GW2 will run things isn't necessarily apt. After EotN real GW1 development basically ceased, so they could work on GW2. A similar thing will only really happen to GW2 when they set their sights on a new project, and it's not clear when that will be. In GW1 they were stuck in a business model they didn't like, if they get off on the right foot in GW2 it may be something they stick with longer.
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